It would be like allowing Assassinss to whip out their instant kill ability at will multiple times a round. Or every fighter would be using the same ability. In an RPG involving levels and hit points I don't see too many auto-kills coming out of a single attack on a regular basis. Two practitioners of iaijutsu can even manage a "mutual slaying" if they connect. Almost every blow in any Japanese sword technique is pretty much lethal or will lead to a messy bleed out (well, except maybe yadomejutsu - arrow cutting, deflecting / cutting arrows with a sword iirc). The strikes are lethal *if* they connect. So, a practitioner of Iai does not need to be consider un-ready, unarmed or flat-footed-whether or not armor is involved. They stand barely more than a sword handle apart and draw with a cut similar to old west gunfighters after a momentary staredown. Three vital feats per round? On the other hand it is not practiced with armor, I do not know if tournaments are legal, but when they occur fighters wear only a Gi with Hakama. They can be stacked one after another as they all start and end at the waist. Iai could be described as "surprise, I am not surprised!" and the draws (not strikes or cuts) are lethal-meaning critical or vital. Bright wrote: This turned out to be an interesting thread for two reasons.
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